|IRC Nick||Time (GMT-7)||Message|
|DawG||07:05||Hello, I wish to make a chrome plugin that is able to launch an external game that is installed on my computer. Will firebreath help me do the job?|
|jshanab||08:05|| DawG Such things are often strongly discouraged by the OS/Borwser for security reasons. If however the game was installed by the browser into a directory the browser then has access to....You may be able to fit it into the security model.
Keeping all the sand in the same sandbox :-)
|taxilian||08:05||DawG: yes, you can do that with a firebreath plugin, but please be very careful; you could also expose a huge security hole to the browser that way|
|DawG||10:05||Thank you for your response. I
I have started to create a firebreath project described on the website. After my project has been setup what would be the next step to simply launch a .exe file somewhere on the drive?
|taxilian||10:05||I'd say the next step is reading the getting started page|
|DawG||10:05||allright will look into it|
|DawG||11:05||works like a charm|
|JohnS_||14:05||I recently upgraded to 1.7 and getting the following error on linux: 17  INFO FireBreath <> - /home/js/src/FB/player/third_party/FireBreath/src/PluginAuto/X11/PluginWindowX11.cpp:50 - FB::PluginWindowX11::PluginWindowX11(const FB::WindowContextX11&) - Creating new PluginWindowX11 [8151:8151:0528/125120:ERROR:gtk_plugin_container_manager.cc(133)] Request for widget host for unknown window id 46137348. The plugin cr|
|EBDev||15:05||Anyone else have issues with XCode when compiling where it gives you a warning telling you to "update to recommended settings" and cancels the build?|
|jshanab||16:05||I think i have. I had to select the sdk in the project settings ???|
|taxilian||16:05||on the phone|